COMMANDER · DECK
Augury of the First Flame
Bracket 4 · Optimized@Seruch · 2025-04-30
DECK $
$597.28
MYTHIC
11
RARE
37
UNCOMMON
18
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
11 cardsInstant
3 cardsLand
12 cardsMONEY CARDS·41 CARDS·$462.88
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Creature
15 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
7 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Astarion, the Decadent + Scytheclaw: early two-card combo, with no mana to spend
- Astarion, the Decadent + Raving Dead: early two-card combo, with no mana to spend
- Astarion, the Decadent + Virtus the Veiled: early two-card combo, with no mana to spend
- and 28 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 31
- Astarion, the Decadent + Scytheclaw — Bracket 4, early two-card combo, with no mana to spend
- Astarion, the Decadent + Raving Dead — Bracket 4, early two-card combo, with no mana to spend
- Astarion, the Decadent + Virtus the Veiled — Bracket 4, early two-card combo, with no mana to spend
- Astarion, the Decadent + Quietus Spike — Bracket 4, early two-card combo, with no mana to spend
- Unstoppable Slasher + Astarion, the Decadent — Bracket 4, early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Scytheclaw — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Virtus the Veiled — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Quietus Spike — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair — Bracket 3, early arguably two-card combo, for four mana or less
- Astarion, the Decadent + Blood Tribute — Bracket 3, two-card combo, for six mana or less
- Astarion, the Decadent + Fraying Omnipotence — Bracket 3, two-card combo, for six mana or less
- Bloodletter of Aclazotz + Blood Tribute — Bracket 3, two-card combo, for six mana or less
- Bloodletter of Aclazotz + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
- Fraying Omnipotence + Archfiend of Despair — Bracket 2, arguably two-card combo, for six mana or less
- Bloodletter of Aclazotz + Fraying Omnipotence — Bracket 2, arguably two-card combo, for six mana or less
- Astarion, the Decadent + Scourge of the Skyclaves — Bracket 2, late two-card combo, for eight mana or less
- Astarion, the Decadent + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
- Shard of the Nightbringer + Archfiend of Despair — Bracket 2, late two-card combo, for eight mana or less
- Bloodletter of Aclazotz + Shard of the Nightbringer — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Swamp15
Plains13
Gate1
Creature27
Vampire7
Demon6
Angel4
Cleric3
Knight3
Zombie3
Assassin2
Dragon2
Golem2
Rogue2
Ally1
Archon1
Azra1
Bat1
C'tan1
Elf1
Human1
Spirit1
Warlock1
Outlaws5
Party5
Artifact15
Equipment6
Golem2
Sorcery11
Enchantment9
Aura1
Demon1
Instant3
Legends8
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameInfinite lifeloss
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifelossTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent