COMMANDER · DECK
Selinia Combo Angel
2016-07-06
ONLY 99 CARDSNO COMMANDER
DECK $
$487.70
MYTHIC
5
RARE
37
UNCOMMON
26
COMMON
32
MAIN99 CARDS
Creature
12 cardsEnchantment
17 cardsArtifact
12 cardsSorcery
14 cardsInstant
9 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·37 CARDS·$375.18
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Creature
9 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
4 cardsInstant
5 cardsLand
6 cardsCURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Swamp11
Plains10
Enchantment17
Artifact15
Angel1
Elk1
Golem1
Sorcery14
Creature12
Human3
Angel2
Cleric2
Wizard2
Elf1
Elk1
Golem1
Plant1
Rebel1
Shade1
Spirit1
Vampire1
Wall1
Party4
Instant9
Legends3
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Win the game at the beginning of your next upkeep
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep