COMMANDER · DECK
Niv's pings
Bracket 4 · Optimized2020-07-01
DECK $
$398.11
MYTHIC
1
RARE
35
UNCOMMON
20
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
6 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
11 cardsInstant
32 cardsLand
17 cardsMONEY CARDS·47 CARDS·$301.87
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Planeswalker
2 cardsCreature
6 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
6 cardsInstant
21 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Curiosity + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Island12
Mountain9
Gate1
Instant33
Sorcery11
Artifact8
Creature7
Wizard3
Dragon1
Dwarf1
Goblin1
Human1
Merfolk1
Minotaur1
Noble1
Pirate1
Shaman1
Vedalken1
Warrior1
Outlaws1
Party4
Enchantment6
Aura2
Planeswalker2
Jace1
Narset1
Legends5
Historic13
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage