COMMANDER · DECK
mogis
Bracket 3 · Upgraded@Ludbick · 2025-02-12
DECK $
$357.77
MYTHIC
6
RARE
39
UNCOMMON
22
COMMON
33
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
25 cardsArtifact
10 cardsSorcery
9 cardsInstant
5 cardsLand
11 cardsMONEY CARDS·42 CARDS·$270.02
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Planeswalker
1 cardCreature
8 cardsEnchantment
19 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Swamp15
Mountain14
Enchantment27
God1
Hag1
Creature15
Shaman3
Human2
Cleric1
Demon1
Dinosaur1
Dwarf1
Eldrazi1
Goblin1
God1
Hag1
Horror1
Knight1
Lizard1
Minotaur1
Noble1
Ogre1
Phyrexian1
Reflection1
Spirit1
Warrior1
Zombie1
Party2
Artifact11
Eldrazi1
Reflection1
Sorcery9
Instant5
Planeswalker1
Angrath1
Legends6
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage to all players
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
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