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COMMANDER · DECK

Urza Controlling Tables

Bracket 4 · Optimized
@unown · 2025-02-13
DECK $
$10,142.26
MYTHIC
19
RARE
45
UNCOMMON
18
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

12 cards

Enchantment

8 cards

Artifact

35 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

12 cards

Land

15 cards
MONEY CARDS·75 CARDS·$8,108.66
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Planeswalker

3 cards

Creature

12 cards

Enchantment

7 cards

Artifact

25 cards

Sorcery

2 cards

Instant

12 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
60161202163743546+
COLOR
U: 49 pipsC: 122 pips
TYPES
Artifact39
Phyrexian2
Artificer1
Equipment1
Horror1
Jellyfish1
Shapeshifter1
Spacecraft1
Vedalken1
Vehicle1
Land27
Nonbasic14
Basic13
Island13
Urza's2
Cave1
Saga1
Sphere1
Creature13
Wizard4
Artificer3
Faerie2
Horror2
Phyrexian2
Vedalken2
Avatar1
Detective1
Equipment1
Frog1
Human1
Jellyfish1
Kraken1
Merfolk1
Otter1
Rogue1
Shapeshifter1
Outlaws1
Party5
Instant12
Trap1
Enchantment9
Aura1
Saga1
Urza's1
Planeswalker3
Ugin2
Tezzeret1
Sorcery3
Avatar1
Legends14
Historic50
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Group
Color
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