COMMANDER · DECK
Merieke Ri Berit
Bracket 4 · Optimized2020-06-28
DECK $
$639.03
MYTHIC
7
RARE
51
UNCOMMON
24
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
14 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
6 cardsInstant
14 cardsLand
37 cardsMONEY CARDS·46 CARDS·$494.38
Sign in to save your threshold.
Planeswalker
1 cardsCreature
8 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
3 cardsInstant
9 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Ghoulcaller Gisa: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Ghoulcaller Gisa — Bracket 3, early arguably two-card combo, with no mana to spend
- Merieke Ri Berit + Intruder Alarm — Bracket 3, locks the table
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic29
Basic8
Island10
Plains5
Swamp5
Artifact16
Equipment2
Bird1
Creature15
Human7
Wizard6
Angel2
Bird2
Assassin1
Cleric1
Minion1
Phyrexian1
Rogue1
Spirit1
Zombie1
Outlaws2
Party8
Instant14
Enchantment9
Aura2
Sorcery6
Planeswalker4
Aminatou1
Jace1
Liliana1
Venser1
Legends9
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Infinite colored mana
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Infinite white manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite untap of artifacts and creatures
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control