COMMANDER · DECK
Bruvac :D :D :D
Bracket 4 · Optimized@Usmac · 2026-09-30
DECK $
$483.43
MYTHIC
7
RARE
33
UNCOMMON
21
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
6 cardsCreature
10 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
8 cardsInstant
13 cardsLand
5 cardsMONEY CARDS·41 CARDS·$372.79
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Planeswalker
3 cardsCreature
9 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
2 cardsInstant
9 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- one extra-turn card — fine from Bracket 2 up
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Island32
Artifact15
Equipment4
Golem1
Instant13
Trap1
Enchantment12
Aura1
Curse1
Creature11
Human3
Crab2
Wizard2
Advisor1
Fish1
Golem1
Homunculus1
Illusion1
Rogue1
Spirit1
Vedalken1
Outlaws1
Party3
Sorcery8
Planeswalker6
Jace3
Kasmina1
Narset1
Teferi1
Legends9
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite magecraft triggers
Infinite mill for target opponentNear-infinite mill
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