COMMANDER · DECK
Syr Konrad
Bracket 3 · Upgraded2020-05-08
103 CARDS (LIMIT 100)
DECK $
$201.59
MYTHIC
2
RARE
22
UNCOMMON
28
COMMON
51
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Creature
29 cardsEnchantment
2 cardsArtifact
19 cardsSorcery
11 cardsInstant
6 cardsLand
6 cardsMONEY CARDS·27 CARDS·$147.14
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Creature
9 cardsEnchantment
1 cardsArtifact
9 cardsSorcery
4 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Syr Konrad, the Grim + Tainted Strike + Perpetual Timepiece: early arguably two-card combo, for four mana or less
- Syr Konrad, the Grim + Tainted Strike + Bone Harvest: early arguably two-card combo, for four mana or less
- Syr Konrad, the Grim + Grafted Exoskeleton + Bone Harvest: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Syr Konrad, the Grim + Tainted Strike + Perpetual Timepiece — Bracket 3, early arguably two-card combo, for four mana or less
- Syr Konrad, the Grim + Tainted Strike + Bone Harvest — Bracket 3, early arguably two-card combo, for four mana or less
- Syr Konrad, the Grim + Grafted Exoskeleton + Bone Harvest — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Swamp30
Creature30
Human8
Zombie6
Warrior4
Construct3
Horror3
Cleric2
Demon2
Imp2
Myr2
Shaman2
Avatar1
Faerie1
Knight1
Nightmare1
Orc1
Phyrexian1
Rogue1
Satyr1
Vampire1
Wizard1
Outlaws1
Party8
Artifact24
Equipment5
Construct3
Myr2
Sorcery11
Instant6
Enchantment2
Legends3
Historic27
LAND PROBABILITY
35 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game