COMMANDER · DECK
Frogzilla!
Bracket 4 · Optimized@N.R.D.Y. · 2025-05-11
112 CARDS (LIMIT 100)
DECK $
$855.01
MYTHIC
4
RARE
55
UNCOMMON
29
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN111 CARDS
Creature
20 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
13 cardsInstant
25 cards—
7 cardsNAMECOSTPRICE
×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00Land
35 cardsMONEY CARDS·73 CARDS·$673.34
Sign in to save your threshold.
Creature
18 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
8 cardsInstant
19 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic30
Basic5
Island5
Forest4
Swamp4
Instant28
Creature21
Elf5
Druid4
Human4
Wizard4
Bird3
Frog2
Shaman2
Advisor1
Bard1
Citizen1
Halfling1
Illusion1
Merfolk1
Monk1
Noble1
Otter1
Phyrexian1
Serpent1
Shapeshifter1
Spellshaper1
Spirit1
Warlock1
Outlaws1
Party4
Sorcery13
Artifact9
Phyrexian1
Shapeshifter1
Enchantment3
Legends5
Historic14
LAND PROBABILITY
35 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.4%
TURN 551.0%
TURN 673.4%
TURN 787.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana