MetaMox
COMMANDER · DECK

K'rrik, Son of Yawgmoth

Bracket 3 · Upgraded
2020-04-30
K'rrik, Son of Yawgmoth
104 CARDS (LIMIT 100)
DECK $
$239.41
MYTHIC
3
RARE
25
UNCOMMON
29
COMMON
47
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Creature

16 cards

Enchantment

8 cards

Artifact

22 cards

Sorcery

17 cards

Instant

5 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
109110243234105116+
COLOR
B: 81.5 pipsC: 174 pips
TYPES
Land35
Nonbasic3
Basic32
Swamp32
Artifact22
Equipment1
Creature17
Cleric3
Demon3
Human3
Horror2
Vampire2
Zombie2
Bat1
Minion1
Nightmare1
Phyrexian1
Rogue1
Shaman1
Skeleton1
Spirit1
Thrull1
Wizard1
Outlaws1
Party5
Sorcery17
Enchantment8
Instant5
Legends4
Historic24
LAND PROBABILITY
35 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Group
Color
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