COMMANDER · DECK
Helga Skittish Seer EDH
Bracket 3 · Upgraded@jayjayyumul · 2025-04-28
DECK $
$163.12
MYTHIC
7
RARE
28
UNCOMMON
19
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
8 cardsInstant
18 cardsLand
14 cardsMONEY CARDS·30 CARDS·$113.07
Sign in to save your threshold.
Creature
14 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
3 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Chulane, Teller of Tales + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Forest10
Island8
Plains7
Cave1
Creature32
Druid7
Elf5
Wizard5
Frog4
Human4
Angel2
Giant2
God2
Shaman2
Assembly-worker1
Avatar1
Bird1
Demigod1
Djinn1
Dragon1
Elder1
Elemental1
Golem1
Horror1
Hydra1
Kraken1
Monk1
Scout1
Snake1
Squirrel1
Treefolk1
Turtle1
Party5
Instant18
Enchantment10
God2
Aura1
Demigod1
Druid1
Snake1
Turtle1
Sorcery8
Arcane1
Artifact4
Assembly-worker1
Golem1
Legends17
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Infinite magecraft triggersInfinite mana lands you control can produceInfinite self-discard triggersInfinite storm countReturn most cards from your graveyard to your handInfinite untap of lands you control
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield