COMMANDER · DECK
All Hail Hypno Toad
Bracket 3 · Upgraded2016-03-24
ONLY 99 CARDSNO COMMANDER
DECK $
$667.95
MYTHIC
9
RARE
22
UNCOMMON
23
COMMON
46
MAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
13 cardsInstant
12 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·36 CARDS·$518.32
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Creature
8 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
6 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Forest12
Swamp9
Gate1
Creature23
Shaman4
Elf3
Imp3
Zombie3
Centaur2
Elemental2
Human2
Plant2
Beast1
Bird1
Cleric1
Construct1
Dog1
Druid1
Faerie1
Golem1
Insect1
Phyrexian1
Rogue1
Skeleton1
Snake1
Troll1
Warrior1
Outlaws1
Party3
Sorcery13
Arcane1
Instant12
Artifact10
Equipment2
Construct1
Golem1
Enchantment6
Centaur1
Legends3
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers