COMMANDER · DECK
Mogis The Slugger
Bracket 4 · Optimized2016-06-05
ONLY 99 CARDSNO COMMANDER
DECK $
$333.37
MYTHIC
5
RARE
49
UNCOMMON
12
COMMON
34
MAIN99 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
27 cardsArtifact
13 cardsSorcery
12 cardsInstant
4 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$250.51
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Creature
3 cardsEnchantment
20 cardsArtifact
7 cardsSorcery
4 cardsInstant
1 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic14
Basic24
Swamp14
Mountain13
Gate1
Enchantment28
God1
Artifact14
Golem1
Sorcery12
Creature4
Demon1
God1
Golem1
Ogre1
Shaman1
Instant4
Planeswalker1
Chandra1
Legends4
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss