MetaMox
COMMANDER · DECK

Rakdos Double Damage

Bracket 4 · Optimized
2020-06-10
Obosh, the Preypiercer
DECK $
$336.83
MYTHIC
10
RARE
39
UNCOMMON
16
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

24 cards

Enchantment

15 cards

Artifact

4 cards

Sorcery

10 cards

Instant

5 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 mass land denial cards — only Bracket 4 allows it
  • Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
002172113134175116+
COLOR
B: 33 pipsR: 70 pipsC: 161 pips
TYPES
Land38
Nonbasic8
Basic30
Swamp17
Mountain16
Creature25
Demon4
Human4
Horror3
Beast2
Dragon2
God2
Phyrexian2
Pirate2
Shaman2
Warrior2
Cleric1
Devil1
Dwarf1
Faerie1
Goblin1
Hellion1
Incarnation1
Knight1
Noble1
Ogre1
Orc1
Rogue1
Vampire1
Wizard1
Zombie1
Outlaws3
Party5
Enchantment18
God2
Aura1
Curse1
Human1
Warrior1
Sorcery10
Artifact5
Horror1
Phyrexian1
Instant5
Planeswalker3
Angrath1
Chandra1
Nixilis1
Legends12
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Group
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