MetaMox
COMMANDER · DECK

Last Man Standing

Bracket 3 · Upgraded
2015-11-15
ONLY 99 CARDSNO COMMANDER
DECK $
$408.42
MYTHIC
17
RARE
27
UNCOMMON
21
COMMON
35
POTENTIAL COMMANDERS2 OPTIONS

Creature

2 cards
MAIN99 CARDS

Planeswalker

5 cards

Creature

23 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

7 cards

Instant

4 cards

Land

15 cards
SIDEBOARD1 CARD

Creature

1 card
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Guilty Conscience + Stuffy Doll: two-card combo, for six mana or less, pieces included
  • Elesh Norn, Grand Cenobite + Godhead of Awe: locks the table
  • one extra-turn card — fine from Bracket 2 up
  • Beacon of Immortality + False Cure: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
NAMECOSTTYPEPRICE
CURVE
105113215374155116+
COLOR
W: 36.5 pipsU: 12 pipsB: 40.5 pipsC: 158 pips
TYPES
Land32
Nonbasic12
Basic20
Plains7
Swamp7
Island6
Gate2
Creature23
Human7
Wizard4
Avatar3
Cleric3
Spirit3
Vampire3
Giant2
Phyrexian2
Shaman2
Zombie2
Construct1
Demon1
Dragon1
Monk1
Praetor1
Party7
Artifact22
Book3
Equipment3
Construct1
Dragon1
Human1
Wizard1
Enchantment9
Aura1
Sorcery7
Planeswalker5
Sorin2
Elspeth1
Nixilis1
Venser1
Instant4
Legends10
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget opponent loses the game
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Target opponent loses the game
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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