COMMANDER · DECK
Zur The One That Loves Control
Bracket 4 · Optimized2018-05-15
118 CARDS (LIMIT 100)NO COMMANDER
DECK $
$12,037.20
MYTHIC
17
RARE
57
UNCOMMON
24
COMMON
20
MAIN118 CARDS
Planeswalker
4 cardsCreature
3 cardsEnchantment
21 cardsArtifact
21 cardsSorcery
11 cardsInstant
24 cardsLand
31 cardsMONEY CARDS·73 CARDS·$9,615.70
Sign in to save your threshold.
Planeswalker
3 cardsCreature
2 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
7 cardsInstant
17 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Stasis + Eon Hub: mass land denial
- Energy Field + Rest in Peace: locks the table
- Power Artifact + Grim Monolith: early arguably two-card combo, for four mana or less, pieces included
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Stasis + Eon Hub — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Power Artifact + Basalt Monolith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 48 cards not in the pool
BANNED · 5
NOT IN THE POOL · 48
CURVE
COLOR
TYPES
Land34
Nonbasic28
Basic6
Island9
Plains7
Swamp5
Instant24
Artifact23
Equipment2
Horror1
Phyrexian1
Enchantment21
Aura11
Sorcery11
Planeswalker4
Tezzeret3
Jace1
Creature3
Angel1
Horror1
Human1
Phyrexian1
Wizard1
Party1
Legends6
Historic29
LAND PROBABILITY
34 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.4%
TURN 557.0%
TURN 678.7%
TURN 790.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 4 · mass land denialPlayers skip their untap stepsPlayers skip their upkeep stepsLockMass Land Denial
Comments · 0
No comments yet.