COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
1 cardArtifact
25 cardsSorcery
3 cardsInstant
21 cardsLand
23 cardsMONEY CARDS·53 CARDS·$501.34
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Creature
9 cardsEnchantment
1 cardArtifact
15 cardsSorcery
2 cardsInstant
14 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 1
- Isochron Scepter + Final Fortune + Sundial of the Infinite — Bracket 4, infinite extra turns
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Plains16
Mountain9
Swamp4
Artifact26
Equipment13
Construct1
Instant21
Creature14
Human6
Knight4
Cat3
Cleric2
Giant2
Warrior2
Artificer1
Barbarian1
Construct1
Kor1
Ogre1
Soldier1
Wizard1
Party5
Sorcery3
Enchantment1
Legends8
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
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