COMMANDER · DECK
Sidisi, Brood Tyrant
Bracket 4 · Optimized2017-09-19
115 CARDS (LIMIT 100)
DECK $
$1,127.62
MYTHIC
18
RARE
53
UNCOMMON
38
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN114 CARDS
Planeswalker
2 cardsCreature
33 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
21 cardsInstant
14 cardsLand
30 cardsMONEY CARDS·72 CARDS·$888.90
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Planeswalker
1 cardsCreature
23 cardsEnchantment
1 cardsArtifact
12 cardsSorcery
14 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
- Cephalid Illusionist + Lightning Greaves: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 9
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature34
Human7
Shaman4
Snake4
Wizard4
Zombie4
Illusion3
Cleric2
Construct2
Demon2
Eldrazi2
Phyrexian2
Spirit2
Drake1
Druid1
Elf1
Incarnation1
Octopus1
Ooze1
Praetor1
Rogue1
Shapeshifter1
Sphinx1
Spider1
Warrior1
Outlaws1
Party8
Land30
Nonbasic30
Sorcery21
Artifact14
Construct2
Equipment2
Instant14
Enchantment3
Aura1
Spider1
Planeswalker2
Jace1
Liliana1
Legends11
Historic24
LAND PROBABILITY
30 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.6%
TURN 562.8%
TURN 683.3%
TURN 793.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Infinite blinking for all playersInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite millInfinite sacrifice triggersInfinite self-millInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite millInfinite sacrifice triggersInfinite self-millInfinite untap of lands you control
Infinite death triggersInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite millInfinite sacrifice triggersInfinite self-millInfinite untap of lands you control
Infinite blinking for all playersInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite millInfinite sacrifice triggersInfinite self-millInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock