COMMANDER · DECK
Rock The Dragon
Bracket 4 · Optimized2015-10-10
108 CARDS (LIMIT 100)NO COMMANDER
DECK $
$484.52
MYTHIC
14
RARE
50
UNCOMMON
24
COMMON
20
MAIN108 CARDS
Planeswalker
1 cardCreature
32 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
4 cardsInstant
11 cardsLand
35 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·50 CARDS·$370.09
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Planeswalker
1 cardCreature
23 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
1 cardInstant
3 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less, pieces included
- Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less, pieces included
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
CURVE
COLOR
TYPES
Land41
Nonbasic31
Basic10
Mountain9
Forest6
Island4
Plains3
Swamp2
Creature32
Dragon14
Human10
Shaman5
Elf4
Elder3
Cleric2
Druid2
Phyrexian2
Plant2
Wizard2
Ally1
Artificer1
Bird1
Goblin1
Nightmare1
Scout1
Skeleton1
Soldier1
Warrior1
Party5
Artifact14
Dragon1
Equipment1
Phyrexian1
Instant11
Arcane1
Enchantment7
Aura3
Human1
Soldier1
Sorcery4
Planeswalker1
Domri1
Legends13
Historic27
LAND PROBABILITY
41 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.6%
TURN 537.5%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Target opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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