COMMANDER · DECK
Flinging Fun
Bracket 4 · Optimized@FungiDudeGuy
DECK $
$282.11
MYTHIC
10
RARE
44
UNCOMMON
22
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
11 cardsInstant
13 cardsLand
25 cardsSIDEBOARD3 CARDS
Creature
3 cardsMONEY CARDS·40 CARDS·$206.23
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Creature
14 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
4 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- and 16 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Brion Stoutarm + Soul of Eternity — Bracket 4, early two-card combo, for four mana or less
- Brion Stoutarm + Adarkar Valkyrie + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kazuul's Fury // Kazuul's Cliffs + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Kazuul's Fury // Kazuul's Cliffs + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gratuitous Violence — Bracket 3, early arguably two-card combo, for four mana or less
- Thud + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Thud + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Fiery Emancipation — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Solphim, Mayhem Dominus — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
- Chandra's Ignition + Serra Avatar — Bracket 2, arguably two-card combo, for six mana or less
- Chandra's Ignition + Soul of Eternity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic23
Basic10
Mountain9
Plains5
Desert1
Gate1
Creature26
Human6
Avatar4
Giant4
Warrior4
Goblin3
Berserker2
Elemental2
Angel1
Artificer1
Cleric1
Dog1
Dwarf1
Glimmer1
Golem1
Horror1
Insect1
Phyrexian1
Pirate1
Rogue1
Scout1
Shaman1
Shapeshifter1
Soldier1
Spirit1
Changeling1
Outlaws2
Party6
Artifact15
Equipment4
Golem1
Instant14
Sorcery11
Enchantment5
Dog1
Glimmer1
Legends8
Historic22
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifegainTarget opponent loses the gameNear-infinite damage to one opponent
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifegainTarget opponent loses the gameNear-infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control