COMMANDER · DECK
Pako Fetch Time (120ish dollar budget)
Bracket 3 · Upgraded2020-05-21
DECK $
$125.08
MYTHIC
6
RARE
31
UNCOMMON
29
COMMON
39
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
16 cardsInstant
20 cardsLand
20 cardsMAYBE5 CARDS
Creature
1 cardsEnchantment
3 cardsInstant
1 cardsMONEY CARDS·27 CARDS·$76.25
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Planeswalker
1 cardsCreature
3 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
4 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Dualcaster Mage + Sublime Epiphany: early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dualcaster Mage + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic17
Basic16
Forest8
Island6
Mountain5
Instant20
Sorcery16
Artifact13
Equipment2
Creature10
Wizard4
Elf3
Druid2
Human2
Ally1
Dinosaur1
Dog1
Elder1
Elemental1
Fish1
Goblin1
Horse1
Weird1
Party4
Enchantment7
Fish1
Horse1
Planeswalker3
Kiora1
Ral1
Saheeli1
Legends9
Historic22
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers