MetaMox
COMMANDER · DECK

Jegantha

Bracket 4 · Optimized
2020-05-10
Jegantha, the Wellspring
DECK $
$491.19
MYTHIC
14
RARE
46
UNCOMMON
23
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

12 cards

Sorcery

8 cards

Instant

5 cards

Land

11 cards
MONEY CARDS·58 CARDS·$375.70
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Creature

22 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

8 cards

Instant

5 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Najeela, the Blade-Blossom + Jegantha, the Wellspring + Intruder Alarm: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Bloom Tender: early arguably two-card combo, with no mana to spend
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
00111521939475126+
COLOR
W: 19 pipsU: 27 pipsB: 19 pipsR: 23 pipsG: 34 pipsC: 134 pips
TYPES
Land36
Nonbasic6
Basic30
Forest7
Island6
Mountain6
Plains6
Swamp5
Creature30
Wizard7
Human6
Bringer5
Druid3
Elemental3
Elf3
Avatar2
Warrior2
Angel1
Dragon1
Dryad1
Elk1
Horror1
Hydra1
Incarnation1
Merfolk1
Nephilim1
Nymph1
Ogre1
Shaman1
Spirit1
Treefolk1
Zombie1
Party9
Artifact12
Equipment2
Enchantment9
Aura3
Dryad1
Nymph1
Sorcery8
Arcane1
Instant5
Planeswalker1
Kiora1
Legends12
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Put a selection of creature cards from your library onto the battlefield
Put a selection of creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite creature tokens with hasteInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Group
Color
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