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COMMANDER · DECK

Rhys the Redeemed

Bracket 3 · Upgraded
2017-06-30
Rhys the Redeemed
DECK $
$900.51
MYTHIC
7
RARE
50
UNCOMMON
16
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

10 cards

Sorcery

5 cards

Instant

4 cards

Land

18 cards
MONEY CARDS·45 CARDS·$705.47
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Planeswalker

2 cards

Creature

20 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

1 cards

Instant

1 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00111821331948546+
COLOR
W: 22 pipsG: 58 pipsC: 130 pips
TYPES
Land36
Nonbasic16
Basic20
Forest12
Plains10
Creature30
Elf16
Human5
Shaman5
Druid4
Warrior4
Dryad2
Spirit2
Angel1
Artificer1
Beast1
Cleric1
Elemental1
Fungus1
Insect1
Knight1
Rebel1
Soldier1
Party5
Enchantment14
Artifact10
Equipment3
Book1
Sorcery5
Instant4
Planeswalker2
Elspeth1
Huatli1
Legends8
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creatures you control until end of turnInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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