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COMMANDER · DECK

Grand Asshole Augustin The Iv

Bracket 4 · Optimized
2016-11-06
ONLY 99 CARDSNO COMMANDER
DECK $
$681.98
MYTHIC
15
RARE
43
UNCOMMON
19
COMMON
23
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN99 CARDS

Planeswalker

8 cards

Creature

9 cards

Enchantment

9 cards

Artifact

22 cards

Sorcery

7 cards

Instant

17 cards

Land

14 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·49 CARDS·$533.69
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Planeswalker

7 cards

Creature

5 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

3 cards

Instant

7 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Enchanted Evening + Aura Thief: mass land denial
  • Elite Arcanist + Dramatic Reversal: early arguably two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00101132123154105126+
COLOR
W: 37.5 pipsU: 53.5 pipsC: 165 pips
TYPES
Land27
Nonbasic12
Basic15
Island9
Plains8
Gate1
Artifact22
Instant17
Creature9
Human5
Wizard5
Cleric1
Elemental1
Illusion1
Incarnation1
Phyrexian1
Praetor1
Party6
Enchantment9
Planeswalker8
Jace2
Dovin1
Elspeth1
Tamiyo1
Teferi1
Tezzeret1
Venser1
Sorcery7
Legends13
Historic34
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature tokensInfinite ETBInfinite magecraft triggersInfinite storm count
Infinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored manaInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Group
Color
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