MetaMox
COMMANDER · DECK

Try to Not Get Lost

Bracket 4 · Optimized
@nickletickles
Marwyn, the Nurturer
108 CARDS (LIMIT 100)
DECK $
$255.75
MYTHIC
4
RARE
35
UNCOMMON
40
COMMON
70
COMMAND1 CARD

Creature

1 cards
MAIN107 CARDS

Creature

28 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

10 cards

Instant

15 cards

Land

3 cards
MONEY CARDS·46 CARDS·$179.04
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Creature

22 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

5 cards

Instant

6 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Sword of the Paruns + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00251192153743526+
COLOR
G: 73 pipsC: 91 pips
TYPES
Land36
Nonbasic2
Basic34
Forest34
Creature29
Elf25
Druid11
Shaman5
Warrior4
Ranger3
Scout2
Archer1
Dog1
Faerie1
Human1
Insect1
Party4
Instant15
Sorcery10
Artifact9
Equipment4
Enchantment9
Aura6
Legends2
Historic11
LAND PROBABILITY
36 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite green manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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