MetaMox
COMMANDER · DECK

Freyalises Fury 2

Bracket 3 · Upgraded
2016-12-31
DECK $
$2,250.61
MYTHIC
6
RARE
38
UNCOMMON
20
COMMON
36
COMMAND1 CARD

Planeswalker

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

43 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

12 cards

Sorcery

6 cards

Instant

2 cards

Land

8 cards
MONEY CARDS·53 CARDS·$1,787.72
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Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

10 cards

Sorcery

3 cards

Instant

1 cards
NAMECOSTPRICE

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
001311221631445586+
COLOR
G: 81 pipsC: 139 pips
TYPES
Creature43
Elf36
Druid10
Shaman9
Warrior8
Archer2
Elemental2
Human2
Beast1
Elephant1
Incarnation1
Nissa1
Phyrexian1
Ranger1
Rebel1
Scout1
Spirit1
Party8
Land31
Nonbasic7
Basic24
Forest24
Artifact12
Equipment4
Sorcery6
Elf1
Enchantment4
Aura1
Planeswalker3
Nissa2
Elf1
Freyalise1
Scout1
Instant2
Legends11
Historic23
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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