MetaMox
COMMANDER · DECK

Quantonium 6.0

Bracket 4 · Optimized
@StetsonBlack · 2024-11-22
NO COMMANDER
DECK $
$811.10
MYTHIC
13
RARE
25
UNCOMMON
19
COMMON
43
MAIN100 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

8 cards

Artifact

10 cards

Sorcery

18 cards

Instant

4 cards

Land

10 cards
MONEY CARDS·47 CARDS·$635.23
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Planeswalker

2 cards

Creature

14 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

5 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
00101152831148566+
COLOR
B: 77 pipsC: 111 pips
TYPES
Land42
Nonbasic8
Basic34
Swamp34
Sorcery18
Creature16
Phyrexian4
Vampire3
Human2
Knight2
Rogue2
Shaman2
Archer1
Cleric1
Dauthi1
Demon1
God1
Hag1
Horror1
Insect1
Orc1
Praetor1
Rat1
Spirit1
Wurm1
Outlaws2
Party3
Artifact12
Equipment2
Phyrexian2
Insect1
Wurm1
Enchantment10
Aura2
God1
Hag1
Instant4
Planeswalker2
Liliana2
Legends10
Historic21
LAND PROBABILITY
42 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.8%
TURN 529.8%
TURN 650.3%
TURN 767.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Group
Color
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