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COMMANDER · DECK

Zur

Bracket 4 · Optimized
@2 Shivs 1 Spear · 2026-09-21
Zur the Enchanter
DECK $
$310.40
MYTHIC
3
RARE
39
UNCOMMON
31
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

4 cards

Enchantment

28 cards

Artifact

8 cards

Sorcery

6 cards

Instant

19 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 mass land denial cards — only Bracket 4 allows it
  • Knowledge Pool + Rule of Law: locks the table
  • Arcane Laboratory + Knowledge Pool: locks the table
  • Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0081262223542526+
COLOR
W: 30.5 pipsU: 37.5 pipsB: 6 pipsC: 94 pips
TYPES
Land34
Nonbasic19
Basic15
Island7
Plains7
Swamp7
Enchantment29
Aura5
Spirit1
Instant19
Artifact9
Equipment2
Bird1
Sorcery6
Creature5
Human2
Wizard2
Angel1
Bird1
Spirit1
Party2
Legends2
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
Color
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