COMMANDER · DECK
@2 Shivs 1 Spear · 2026-09-21
DECK $
$310.40
MYTHIC
3
RARE
39
UNCOMMON
31
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
4 cardsEnchantment
28 cardsArtifact
8 cardsSorcery
6 cardsInstant
19 cardsLand
22 cardsMONEY CARDS·49 CARDS·$236.06
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Creature
4 cardsEnchantment
18 cardsArtifact
5 cardsSorcery
6 cardsInstant
9 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 mass land denial cards — only Bracket 4 allows it
- Knowledge Pool + Rule of Law: locks the table
- Arcane Laboratory + Knowledge Pool: locks the table
- Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 4
EXTRA TURNS · 0
None
COMBOS · 4
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Arcane Laboratory + Knowledge Pool — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Island7
Plains7
Swamp7
Enchantment29
Aura5
Spirit1
Instant19
Artifact9
Equipment2
Bird1
Sorcery6
Creature5
Human2
Wizard2
Angel1
Bird1
Spirit1
Party2
Legends2
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock