COMMANDER · DECK
Azami Combo
Bracket 4 · Optimized2016-08-02
ONLY 99 CARDSNO COMMANDER
DECK $
$625.16
MYTHIC
7
RARE
29
UNCOMMON
19
COMMON
44
POTENTIAL COMMANDERS5 OPTIONS
Azami, Lady of Scrolls·Arcanis the Omnipotent·Teferi, Mage of Zhalfir·Vendilion Clique·Venser, Shaper Savant
Creature
5 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
4 cardsInstant
22 cardsLand
9 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·39 CARDS·$484.90
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Planeswalker
1 cardsCreature
9 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
4 cardsInstant
10 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Island29
Creature22
Wizard20
Human13
Faerie3
Merfolk2
Phyrexian2
Horror1
Shapeshifter1
Vedalken1
Party20
Instant22
Trap1
Artifact12
Phyrexian2
Horror1
Shapeshifter1
Enchantment4
Sorcery4
Planeswalker1
Tezzeret1
Legends7
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce