COMMANDER · DECK
Dimir Storm
Bracket 4 · Optimized2015-11-12
ONLY 99 CARDSNO COMMANDER
DECK $
$1,107.08
MYTHIC
6
RARE
22
UNCOMMON
22
COMMON
50
MAIN99 CARDS
Creature
1 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
13 cardsInstant
34 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$871.56
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Creature
1 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
11 cardsInstant
16 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island21
Swamp11
Instant34
Sorcery13
Artifact11
Enchantment4
Creature1
Human1
Wizard1
Party1
Legends1
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Win the game