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COMMANDER · DECK

Neheb's Disco Inferno

Bracket 4 · Optimized
2020-04-08
Neheb, the Eternal
101 CARDS (LIMIT 100)
DECK $
$570.51
MYTHIC
14
RARE
38
UNCOMMON
18
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

2 cards

Creature

17 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

20 cards

Instant

12 cards

Land

9 cards
MONEY CARDS·51 CARDS·$447.84
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Planeswalker

1 cards

Creature

11 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

12 cards

Instant

7 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • Neheb, the Eternal + Aggravated Assault: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10511621831049566+
COLOR
R: 94 pipsC: 118 pips
TYPES
Land35
Nonbasic9
Basic26
Mountain26
God1
Sorcery20
Creature18
Dragon4
Shaman4
Minotaur3
Goblin2
Human2
Warrior2
Zombie2
Construct1
Dwarf1
Eldrazi1
Elemental1
Giant1
God1
Horror1
Noble1
Ogre1
Phyrexian1
Reflection1
Wizard1
Party3
Instant12
Adventure1
Artifact11
Equipment3
Construct1
Eldrazi1
Reflection1
Enchantment7
Adventure1
Planeswalker2
Chandra1
Jaya1
Legends14
Historic23
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Infinite magecraft triggers
Group
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