COMMANDER · DECK
The Locust God
Bracket 4 · Optimized2017-08-12
117 CARDS (LIMIT 100)
DECK $
$1,085.30
MYTHIC
13
RARE
35
UNCOMMON
28
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN116 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
17 cardsInstant
29 cardsLand
27 cardsMONEY CARDS·62 CARDS·$853.92
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Planeswalker
2 cardsCreature
9 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
10 cardsInstant
17 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Island10
Desert3
Mountain3
Instant29
Sorcery17
Artifact15
Equipment1
Scarecrow1
Creature13
Wizard6
Human5
God2
Ape1
Artificer1
Eldrazi1
Jace1
Scarecrow1
Sphinx1
Spirit1
Vedalken1
Zombie1
Party6
Enchantment8
God1
Planeswalker3
Dack1
Human1
Jace1
Tezzeret1
Wizard1
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 116 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.1%
TURN 552.1%
TURN 674.4%
TURN 787.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control