COMMANDER · DECK
Dragons Definitley Dragons
Bracket 3 · Upgraded2016-01-13
DECK $
$543.34
MYTHIC
15
RARE
35
UNCOMMON
24
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
16 cardsInstant
5 cardsLand
22 cardsMONEY CARDS·48 CARDS·$420.62
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Planeswalker
1 cardsCreature
10 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
11 cardsInstant
2 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Hellkite Charger + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic19
Basic13
Forest8
Mountain8
Swamp7
Creature23
Dragon17
Shaman5
Human3
Goblin2
Elf1
Zombie1
Sorcery16
Arcane1
Artifact13
Equipment3
Enchantment10
Aura2
Instant5
Planeswalker1
Sarkhan1
Legends7
Historic20
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control