MetaMox
COMMANDER · DECK

Dragons Definitley Dragons

Bracket 3 · Upgraded
2016-01-13
Karrthus, Tyrant of Jund
DECK $
$543.34
MYTHIC
15
RARE
35
UNCOMMON
24
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

22 cards

Enchantment

10 cards

Artifact

13 cards

Sorcery

16 cards

Instant

5 cards

Land

22 cards
MONEY CARDS·48 CARDS·$420.62
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

10 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

11 cards

Instant

2 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
004113210316485166+
COLOR
B: 14 pipsR: 51 pipsG: 29 pipsC: 175 pips
TYPES
Land32
Nonbasic19
Basic13
Forest8
Mountain8
Swamp7
Creature23
Dragon17
Shaman5
Human3
Goblin2
Elf1
Zombie1
Sorcery16
Arcane1
Artifact13
Equipment3
Enchantment10
Aura2
Instant5
Planeswalker1
Sarkhan1
Legends7
Historic20
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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