COMMANDER · DECK
Selenia Bsing My Way To Victory
Bracket 4 · Optimized2015-09-11
DECK $
$3,590.53
MYTHIC
10
RARE
39
UNCOMMON
18
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
5 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
20 cardsInstant
13 cardsLand
15 cardsMONEY CARDS·46 CARDS·$2,857.18
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Planeswalker
1 cardCreature
2 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
9 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Near-Death Experience + Necropotence: late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Near-Death Experience + Necropotence — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 43 cards not in the pool
BANNED · 2
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Plains13
Swamp13
Sorcery20
Artifact15
Instant13
Enchantment10
Creature6
Human3
Cleric2
Wizard2
Angel1
Giant1
Phyrexian1
Rat1
Rebel1
Party4
Planeswalker1
Liliana1
Legends4
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Infinite card draw
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
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