MetaMox
COMMANDER · DECK

Slither Storm

Bracket 3 · Upgraded
2020-05-24
DECK $
$1,130.64
MYTHIC
4
RARE
45
UNCOMMON
17
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

17 cards

Artifact

4 cards

Sorcery

10 cards

Instant

11 cards

Land

17 cards
MAYBE3 CARDS

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·53 CARDS·$888.03
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Creature

18 cards

Enchantment

13 cards

Artifact

2 cards

Sorcery

8 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 15 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
00131132203545596+
COLOR
U: 32 pipsR: 34 pipsG: 25 pipsC: 115 pips
TYPES
Land34
Nonbasic14
Basic20
Forest12
Mountain10
Island9
Creature23
Snake7
Wizard5
Elf4
Shaman4
Druid3
Human3
Dragon2
Scout2
Warrior2
Bird1
Giant1
Horror1
Leviathan1
Lizard1
Minotaur1
Monk1
Ogre1
Phyrexian1
Pirate1
Rogue1
Vedalken1
Outlaws2
Party8
Enchantment18
Aura5
Instant12
Sorcery10
Artifact5
Horror1
Phyrexian1
Planeswalker1
Samut1
Legends10
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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