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COMMANDER · DECK

Nekusar Mindrazer Chaos

Bracket 4 · Optimized
@SulacSol · 2014-09-23
ONLY 99 CARDSNO COMMANDER
DECK $
$1,102.18
MYTHIC
6
RARE
53
UNCOMMON
25
COMMON
16
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

16 cards

Artifact

14 cards

Sorcery

11 cards

Instant

8 cards

Land

28 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·54 CARDS·$868.37
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Creature

11 cards

Enchantment

14 cards

Artifact

12 cards

Sorcery

7 cards

Instant

2 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
003111217314445146+
COLOR
U: 22 pipsB: 40 pipsR: 18 pipsC: 172 pips
TYPES
Land36
Nonbasic25
Basic11
Swamp7
Island5
Mountain5
Enchantment18
Demon1
Hag1
Artifact16
Equipment3
Book1
Construct1
Dragon1
Creature14
Demon3
Wizard3
Dragon2
Assassin1
Cleric1
Construct1
Eldrazi1
Goblin1
Hag1
Horror1
Human1
Merfolk1
Vedalken1
Warrior1
Zombie1
Outlaws1
Party5
Sorcery11
Eldrazi1
Instant8
Legends3
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Group
Color
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