COMMANDER · DECK
#1153: Mischievous Disharmony
Bracket 4 · Optimized@Myrkul'sMind · 2026-10-02
DECK $
$229.60
MYTHIC
4
RARE
37
UNCOMMON
30
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
3 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·38 CARDS·$165.16
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Planeswalker
1 cardsCreature
10 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
3 cardsInstant
4 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Thopter Foundry + Time Sieve + Sword of the Meek: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Thopter Foundry + Time Sieve + Sword of the Meek — Bracket 4, infinite extra turns
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Archetype of Imagination + Magus of the Moat — Bracket 3, locks the table
- Ondu Spiritdancer + Secret Arcade // Dusty Parlor — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Island7
Plains6
Swamp6
Desert1
Artifact29
Equipment2
Thopter2
Bird1
Elk1
Golem1
Scarecrow1
Creature21
Human6
Wizard4
Cleric3
Faerie3
Artificer2
Rogue2
Thopter2
Angel1
Bird1
Cat1
Elk1
Golem1
Halfling1
Hero1
Kor1
Pegasus1
Scarecrow1
Scientist1
Vedalken1
Warlock1
Outlaws3
Party9
Enchantment12
Aura3
Human1
Room1
Wizard1
Instant10
Sorcery3
Planeswalker1
Elspeth1
Legends4
Historic33
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature ETBInfinite creature tokens
Bracket 4 · infinite extra turnsInfinite turnsLock