COMMANDER · DECK
Welcome To The Party 1
Bracket 4 · Optimized2015-11-13
ONLY 99 CARDSNO COMMANDER
DECK $
$175.97
MYTHIC
1
RARE
39
UNCOMMON
35
COMMON
25
MAIN99 CARDS
Creature
11 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
19 cardsInstant
13 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·32 CARDS·$121.81
Sign in to save your threshold.
Creature
6 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
6 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Mountain4
Swamp4
Gate1
Sorcery19
Enchantment14
Aura1
Curse1
Hag1
Instant13
Creature11
Demon3
Warrior3
Berserker1
Goblin1
Golem1
Hag1
Human1
Ogre1
Orc1
Phyrexian1
Praetor1
Shaman1
Spirit1
Zombie1
Party3
Artifact10
Golem1
Legends5
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss