COMMANDER · DECK
Yisan 75 Bard
Bracket 4 · Optimized2016-11-28
DECK $
$902.65
MYTHIC
10
RARE
25
UNCOMMON
22
COMMON
43
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
3 cardsInstant
10 cardsLand
7 cardsMONEY CARDS·42 CARDS·$706.57
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Creature
13 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
2 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Elvish Archdruid: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Priest of Titania — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Priest of Titania — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Elvish Archdruid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Elvish Archdruid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 34 cards not in the pool
BANNED · 3
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Creature36
Elf12
Druid9
Human6
Shaman6
Insect3
Beast2
Elemental2
Ooze2
Ranger2
Bard1
Bird1
Cat1
Dryad1
Elephant1
Faerie1
Forest1
Horror1
Phyrexian1
Rogue1
Scout1
Shapeshifter1
Snake1
Spirit1
Wizard1
Outlaws1
Party2
Land34
Nonbasic7
Basic27
Forest28
Dryad1
Artifact13
Equipment2
Horror1
Phyrexian1
Shapeshifter1
Instant10
Enchantment7
Aura3
Treefolk1
Sorcery3
Legends3
Historic16
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
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