COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
9 cardsSorcery
14 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·31 CARDS·$237.43
Sign in to save your threshold.
Creature
12 cardsEnchantment
8 cardsSorcery
6 cardsInstant
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic11
Basic27
Plains15
Swamp14
Gate1
Creature33
Vampire6
Spirit5
Demon4
Human4
Archon3
Zombie3
Advisor2
Avatar2
Cleric2
Shaman2
Warrior2
Angel1
Beast1
Bird1
Cat1
Dragon1
Fox1
Horror1
Monk1
Noble1
Phyrexian1
Rhino1
Soldier1
Thrull1
Wizard1
Party5
Sorcery14
Enchantment9
Aura1
Instant6
Legends5
Historic5
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game