MetaMox
COMMANDER · DECK

Go Deep

Bracket 3 · Upgraded
2015-07-04
103 CARDS (LIMIT 100)NO COMMANDER
DECK $
$310.32
MYTHIC
8
RARE
42
UNCOMMON
16
COMMON
38
POTENTIAL COMMANDERS2 OPTIONS
MAIN103 CARDS

Creature

26 cards

Enchantment

6 cards

Artifact

16 cards

Sorcery

9 cards

Instant

9 cards

Land

9 cards
SIDEBOARD1 CARD

Creature

1 card
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
NAMECOSTTYPEPRICE
CURVE
00615214311485226+
COLOR
W: 43 pipsR: 43 pipsC: 205 pips
TYPES
Land37
Nonbasic7
Basic30
Mountain16
Plains16
Gate1
Creature26
Angel4
Human4
Avatar3
Giant3
Elemental2
Shapeshifter2
Spirit2
Warrior2
Archon1
Artificer1
Beast1
Cat1
Cleric1
Devil1
Dragon1
Golem1
Kor1
Manticore1
Monk1
Ogre1
Scout1
Shaman1
Changeling1
Party3
Artifact18
Equipment5
Golem1
Shaman1
Shapeshifter1
Instant9
Sorcery9
Enchantment7
Human1
Monk1
Legends7
Historic25
LAND PROBABILITY
37 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.8%
TURN 541.6%
TURN 664.1%
TURN 780.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the gameNear-infinite damage
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Each opponent loses the game
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Group
Color
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