COMMANDER · DECK
Azami Lady Of Scrolls
Bracket 4 · Optimized2015-12-13
ONLY 99 CARDSNO COMMANDER
DECK $
$390.55
MYTHIC
6
RARE
20
UNCOMMON
23
COMMON
50
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
7 cardsInstant
19 cardsLand
6 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·34 CARDS·$297.61
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Creature
7 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
4 cardsInstant
9 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Sigil Tracer + Turnabout — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Island30
Creature26
Wizard25
Human20
Merfolk4
Horror1
Jace1
Phyrexian1
Party25
Instant19
Artifact10
Book1
Equipment1
Horror1
Phyrexian1
Wizard1
Sorcery7
Enchantment3
Planeswalker1
Human1
Jace1
Wizard1
Legends4
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite mana permanents you control can produce
Infinite draw triggersInfinite rummagingInfinite self-discard triggers