COMMANDER · DECK
Too Black Too Strong
Bracket 3 · Upgraded@MeanTurtles
NO COMMANDER
DECK $
$718.44
MYTHIC
12
RARE
31
UNCOMMON
14
COMMON
42
POTENTIAL COMMANDERS6 OPTIONS
Vilis, Broker of Blood·Ayara, First of Locthwain·Valgavoth, Terror Eater·Asmodeus the Archfiend·Sheoldred, the Apocalypse·K'rrik, Son of Yawgmoth
Creature
6 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
10 cardsInstant
10 cardsLand
4 cardsMONEY CARDS·48 CARDS·$564.18
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Planeswalker
1 cardsCreature
20 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
8 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- Bloodletter of Aclazotz + Shard of the Nightbringer: late two-card combo, for eight mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Shard of the Nightbringer — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Swamp34
Creature27
Demon7
Vampire6
Horror4
Phyrexian3
Cleric2
Rogue2
Zombie2
Bat1
C'tan1
Dauthi1
Devil1
Elder1
Elf1
God1
Human1
Minion1
Noble1
Praetor1
Shade1
Shaman1
Spirit1
Thrull1
Warlock1
Wizard1
Outlaws3
Party5
Instant11
Sorcery10
Artifact9
Equipment1
Enchantment7
Horror1
Planeswalker1
Liliana1
Legends11
Historic18
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting