COMMANDER · DECK
Spellslinging Armies
Bracket 3 · Upgraded@Tephra
NO COMMANDER
DECK $
$386.90
MYTHIC
8
RARE
43
UNCOMMON
20
COMMON
29
MAIN100 CARDS
Planeswalker
3 cardsCreature
22 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
8 cardsInstant
14 cardsLand
23 cardsMONEY CARDS·53 CARDS·$296.54
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Planeswalker
2 cardsCreature
13 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
4 cardsInstant
8 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- The Locust God + Kindred Discovery: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Locust God + Kindred Discovery — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island8
Mountain8
Plains8
Creature22
Wizard10
Human5
Dragon4
Bird2
God2
Monk2
Shaman2
Demon1
Dwarf1
Efreet1
Giant1
Glimmer1
Kraken1
Lizard1
Merfolk1
Primarch1
Rogue1
Sheep1
Vampire1
Outlaws1
Party11
Instant14
Enchantment12
Class1
Glimmer1
God1
Sheep1
Artifact8
Equipment2
Sorcery8
Planeswalker3
Jace1
Ral1
Saheeli1
Legends14
Historic22
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers