COMMANDER · DECK
Lord Windgrace Lands Matter
Bracket 3 · Upgraded2018-10-02
ONLY 99 CARDSNO COMMANDER
DECK $
$436.86
MYTHIC
12
RARE
34
UNCOMMON
22
COMMON
31
MAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
16 cardsInstant
4 cardsLand
26 cardsMONEY CARDS·27 CARDS·$330.07
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Planeswalker
1 cardsCreature
5 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- Glacial Chasm + Storm Cauldron + Crucible of Worlds: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic23
Basic17
Forest8
Mountain6
Swamp5
Creature24
Elemental4
Insect3
Beast2
Centaur2
Dragon2
Elf2
Shaman2
Ally1
Avatar1
Cyclops1
Demon1
Dinosaur1
Druid1
Frog1
Horror1
Human1
Hydra1
Merfolk1
Monk1
Ooze1
Plant1
Snake1
Sorcery16
Arcane1
Enchantment10
Centaur1
Saga1
Artifact5
Instant4
Planeswalker1
Nissa1
Legends10
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock