COMMANDER · DECK
Ghost Dragons
Bracket 4 · Optimized2016-03-15
106 CARDS (LIMIT 100)NO COMMANDER
DECK $
$605.28
MYTHIC
16
RARE
37
UNCOMMON
21
COMMON
33
MAIN106 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
12 cardsInstant
5 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$466.84
Sign in to save your threshold.
Planeswalker
2 cardsCreature
19 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
4 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Keen Sense: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Forest4
Island4
Mountain4
Plains4
Swamp4
Creature27
Dragon22
Human2
Spirit2
Wizard2
Angel1
Artificer1
Cleric1
Elder1
God1
Nightmare1
Phyrexian1
Shaman1
Snake1
Zombie1
Party3
Enchantment15
Aura6
God1
Sorcery12
Arcane1
Artifact10
Dragon1
Equipment1
Phyrexian1
Instant5
Planeswalker2
Sarkhan1
Ugin1
Legends15
Historic24
LAND PROBABILITY
38 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.9%
TURN 541.8%
TURN 664.2%
TURN 780.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Near-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers