COMMANDER · DECK
You Get No Hand You Get No Hand You Get No Hand
Bracket 4 · Optimized2017-01-16
106 CARDS (LIMIT 100)
DECK $
$281.33
MYTHIC
1
RARE
34
UNCOMMON
35
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Creature
16 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
23 cardsInstant
6 cardsLand
25 cardsMONEY CARDS·37 CARDS·$207.41
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Creature
6 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Nath of the Gilt-Leaf + Sadistic Hypnotist: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- Nath of the Gilt-Leaf + Sadistic Hypnotist — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Forest6
Swamp6
Gate1
Sorcery23
Arcane1
Creature17
Elf7
Druid4
Shaman4
Human2
Rat2
Vampire2
Wizard2
Beast1
Construct1
Demon1
Dog1
Minion1
Phyrexian1
Rogue1
Scout1
Snake1
Warrior1
Zombie1
Outlaws1
Party4
Enchantment14
Artifact12
Equipment3
Book1
Construct1
Phyrexian1
Instant6
Legends5
Historic17
LAND PROBABILITY
35 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.1%
TURN 669.8%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableOpponents can only have cards in hand when it isn't your turnLock