COMMANDER · DECK
FURTHERMORE
Bracket 3 · Upgraded2020-06-20
DECK $
$405.78
MYTHIC
2
RARE
26
UNCOMMON
15
COMMON
56
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
7 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
4 cardsInstant
7 cardsLand
9 cardsMONEY CARDS·35 CARDS·$311.08
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Planeswalker
1 cardCreature
6 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
4 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 19 cards not in the pool
BANNED · 1
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island28
Desert1
Creature31
Advisor25
Human25
Fish1
Homunculus1
Illusion1
Vedalken1
Wall1
Wizard1
Zombie1
Party1
Enchantment11
Aura2
Curse1
Artifact10
Instant7
Trap1
Sorcery4
Planeswalker1
Jace1
Legends4
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
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