COMMANDER · DECK
@giorgos
256 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 16 CARDS
DECK $
$287.20
MYTHIC
12
RARE
71
UNCOMMON
93
COMMON
80
MAIN256 CARDS
Creature
97 cardsEnchantment
22 cardsArtifact
11 cardsSorcery
60 cardsInstant
41 cardsBattle
1 cardsLand
8 cardsMONEY CARDS·46 CARDS·$168.93
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Creature
21 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
15 cardsInstant
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Seasons Past + Walk the Aeons + Coveted Prize: infinite extra turns
- Walk the Aeons + Seasons Past + Razaketh's Rite: infinite extra turns
- Walk the Aeons + Seasons Past + Final Parting: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 8
- Seasons Past + Walk the Aeons + Coveted Prize — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Razaketh's Rite — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Final Parting — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Increasing Ambition — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Diabolic Tutor — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Diabolic Revelation — Bracket 4, infinite extra turns
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature106
Human13
Pirate12
Elf11
Druid10
Wizard9
Eldrazi8
Faerie8
Dragon7
Rogue7
Spirit6
Bird5
Elemental5
Merfolk5
Shaman5
Siren4
Beast3
Scout3
Snake3
Warrior3
Artificer2
Cat2
Dinosaur2
Drake2
Goblin2
Golem2
Lizard2
Orc2
Adventure1
Ape1
Assassin1
Aura1
Construct1
Demon1
Detective1
Efreet1
Elder1
Elephant1
Elk1
Giant1
Illusion1
Insect1
Moonfolk1
Mutant1
Myr1
Nightmare1
Ogre1
Phyrexian1
Praetor1
Salamander1
Siege1
Troll1
Tyranid1
Wolf1
Wurm1
Outlaws20
Party19
Sorcery65
Human1
Wizard1
Instant44
Adventure1
Faerie1
Rogue1
Enchantment27
Aura12
Background1
Druid1
Siren1
Snake1
Spirit1
Artifact18
Equipment2
Golem2
Bird1
Book1
Construct1
Dragon1
Moonfolk1
Myr1
Rogue1
Land9
Nonbasic9
Elemental1
Battle1
Elemental1
Siege1
Legends26
Historic44
LAND PROBABILITY
8 LANDS · 256 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 492.2%
TURN 599.7%
TURN 6100.0%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite blinking
Infinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage