COMMANDER · DECK
Zirda - Tryhard
Bracket 4 · Optimized2020-06-04
ONLY 99 CARDS
DECK $
$569.28
MYTHIC
7
RARE
46
UNCOMMON
26
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
5 cardsCreature
22 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
3 cardsInstant
3 cardsLand
20 cardsSIDEBOARD4 CARDS
Creature
1 cardsInstant
1 cardsLand
1 cardsMONEY CARDS·51 CARDS·$442.58
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Planeswalker
3 cardsCreature
16 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
3 cardsInstant
2 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Metalworker + Voltaic Construct: early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Metalworker + Voltaic Construct — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Plains10
Mountain9
Artifact36
Construct7
Golem3
Bird2
Equipment2
Myr2
Book1
Dragon1
Vehicle1
Wizard1
Creature23
Construct7
Human5
Golem3
Soldier3
Artificer2
Bird2
Myr2
Cleric1
Dragon1
Elemental1
Elf1
Fox1
Goblin1
Incarnation1
Nomad1
Warrior1
Party2
Enchantment9
Aura1
Planeswalker5
Daretti1
Elspeth1
Karn1
Nahiri1
Ugin1
Instant3
Sorcery3
Legends13
Historic46
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggersInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite untap of artifact creatures you control
Infinite colorless manaInfinite untap of artifact creatures you control
Infinite untap of artifact creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature